Virtual Reality Market: Global Industry Analysis, Trends and Forecasts 2016–2024
TAGS: virtual reality market research
06-Jan-2018 | Number of pages: 110 | Report Id: BEMRC UP 101 | Report Format: | Status: Upcoming

 

Virtual Reality (VR) which is also known as Virtual Environments (VE) is a technology used in computer community interchangeably. It is a computer-generated 3D environments that allow the user to enter and interact with alternate realities. Increasing adoption of head-mounted displays (HMD) in gaming and entertainment sector coupled with advanced technology are the primary factors driving the virtual reality market. However, device compatibility and high initial cost may hamper the growth of virtual reality market.

In 2016, the virtual reality market was valued about USD 2.13 billion and it is expected to grow at CAGR of around 56.21% for the forecast 2017 to 2024. So, the virtual reality market is expected to grow at around USD 75.39 billion by 2024.  The report gives detailed segments analysis of virtual reality market in which the report describes the market into device type, components, application and regional segments. For that, the analysts have considered the present and future trends and the market are estimated from 2016 to 2024. The report included a detailed competitive scenario and portfolio of leading vendors operating in Virtual Reality market all across the world. To understand the competitive landscape in the Virtual Reality market, an analysis of Porter’s Five Forces model for the Virtual Reality market has also been covered. The study also gives a market attractiveness analysis, wherein the application and regional segments are benchmarked based on their market size, growth rate and general attractiveness for Virtual Reality market. In addition, report also describes the drivers, restraints and future opportunities along with their impact as from 2014 to 2024.

Virtual Reality Market: Device Type Insights

Head-mounted displays, gesture control devices and projectors and display walls are the device type segment of the virtual reality market. From which head-mounted displays segment is dominated the virtual reality market.

Virtual Reality Market: Component Insights

Hardware and software is the component segment of the virtual reality market. Hardware component segment dominated the virtual reality market.

Virtual Reality Market: Application Insights   

Consumer, commercial, aerospace & defense, medical, industrial and others are the application segment for virtual reality market. Consumer application segment acquired a major share of the total virtual reality market due to the growing demand of electronic devices in developing countries coupled with increasing income of the individual.

The regional segmentation consists the current and forecast demand for the Middle East & Africa, North America (U.S., Mexico), Europe (UK, France, and Germany), Latin America (Brazil) and Asia Pacific (China, India and Japan) for Virtual Reality market.

 

Virtual Reality Market: Competition Insights

The companies profiled in the report covered different parameters includes the company overview and financial overview, a product offered by them which can help in assessing competition in the market, business strategies adopted by them along with their recent developments and innovation. Key manufacturers for the global Virtual Reality market share include Oculus VR, LLC (U.S.), Sony Corporation (Japan), HTC Corporation (Taiwan), Samsung Electronics Co., Ltd. (South Korea), EON Reality Inc. (U.S.), Google Inc. (U.S.), Microsoft Corporation (U.S.), Vuzix Corporation (U.S.), CyberGlove Systems Inc. (U.S.), Sensics, Inc. (U.S.), Leap Motion Inc. (U.S.), Marxent Labs LLC (U.S.), WorldViz (U.S.), Jaunt, Inc. (U.S.), Cyberith GmbH (Austria), Virtalis Limited (U.K.), and Sixense Entertainment, Inc. (U.S.) among others.

This report segment of global virtual reality market as follows:

Global Virtual Reality Market: Device Type Segment Analysis

  • Head-Mounted Displays
  • Gesture Control Devices
  • Projectors and Display Walls

Global Virtual Reality Market: Component Segment Analysis

  • Hardware
  • Software

Global Virtual Reality Market: Application Segment Analysis

  • Consumer
  • Commercial
  • Aerospace & Defense
  • Medical
  • Industrial
  • Others

Global Virtual Reality Market: Regional Segment Analysis

  • North America
    • U.S.
    • Mexico
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • The Middle East and Africa